Small, hand-made games.
Gather by day. Build defenses. Keep the fire alive.
Survive the night around one campfire in hand-made pixel art. Gather wood, metal and glass, build fences, traps, tesla coils and mortars, and hold the line as every wave of shadow creatures grows.
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Tap the rock. Build the fleet. Dig to the core.
Mine a lonely asteroid one tap at a time in monochrome pixel art. Hire astronauts, drones and laser satellites, fight off pirates, catch meteor showers and dig through eight layers of rock.
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Run. Jump. Dodge the drones.
A brave little cat races across a pixel-art city. Jump the sofas and spikes, outsmart attack drones, charging cannons and laser bosses, and collect fish to unlock seven more cats.
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Hold the line. Mine the belt.
Your outpost sits alone in the asteroid belt, and the raiders know it. Defend the base, fly out for loot between waves, and build a cannon they can't crack.
Gather. Arm up. Outlast.
An empty field, a handful of cells on the ground, and something coming over the horizon. Ten weapons, five hero upgrades, and packs that never stop growing.
Outrun them. Or don't.
An endless field, an engine, and every patrol car in the county in your mirror. Ram what you can't shoot, and survive long enough that the chase becomes a war.
Pull it out. Don't touch.
A fork in a slot, a cork in a bottle, a bead in a spiral. Slide each one free without grazing the sides, against a clock that starts the moment you move.
Cut it down. Don't cut the ball.
A shape with balls bouncing inside it. Draw a straight line and the smaller piece falls away - but cut a ball and the level is over. Wait for the gap, read the bounce, and cut.
Every block has one way out.
A tight grid of coloured blocks, gates on the edge, and a clock. Every block leaves only through a gate of its own colour, and only along its own line.
One line. Get it right.
A shape, some dots, and one straight cut. Separate the colours, count off exactly seven dots, or split the shape into halves so even the game has to tell you 48% / 52%.
Drag the pins. Clear the lines.
A knot of lines and a handful of pins. Drag them until nothing crosses. Crossing lines glow red; the moment the last one clears, the knot turns green.
Spin the rack. Catch the colour.
Marbles drop from a chute onto a carousel of coloured tubes. Tap to spin the rack so the right tube is waiting - before the next one lands.